If you expend the wands last charge, roll a d20. You have resistance to nonmagical damage while you wear this armor. A buttons effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form. while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. Reserve (Rare). When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. The stone weighs 5 pounds. You are granted the ability to cast the wish spell 1d3 times. If the space where the creature would appear is occupied by other creatures or objects, or if there isnt enough space for the creature, the figurine doesnt become a creature. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature. If you help slay a water elemental while attuned to the ring, you gain access to the following additional properties: This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While holding it, you can use an action to expend 1 charge and cast the wish spell from it. The bowl cant be used this way again until the next dawn. Moon. The rod cant be used again until ten days have passed. It regains 4d6 + 2 expended charges daily at dawn. You can spend a minute swapping out a prepared spell for a divination spell in the book. If you arent a dwarf, you gain the following additional benefits while wearing the belt: Wondrous item, rarity varies (requires attunement). It also has the following additional properties. When you do so, increase the level of the fireball by 1 for each bead beyond the first. The staff regains 1d6 + 4 expended charges daily at dawn. This backpack has a central pouch and two side pouches, each of which is an extradimensional space. You can snuff it out early for use at a later time. Most (75 percent) of these decks have only thirteen cards, but the rest have twenty-two. Your Constitution score increases by 2, to a maximum of 20. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. However, the keep is currently in the hands of monsters, which you must clear out before you can claim the keep as yours. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. Regardless of how you build your character, it is entirely up to the DM which magic items you come across. When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. Wizards don't get proficiency in Constitution saving throws by default. Once it has been used, it cant be used again until 7 days have passed. The gate is one-way only and cant be reopened. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Venerated Loxodon by Zack Stella. If you are a good cleric or paladin, you can use the talisman as a holy symbol, and you gain a +2 bonus to spell attack rolls while you wear or hold it. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. You can use an action to seize and stow the stone, ending its effect. This makes the Cloak of Displacement an incredible item for you. If the sphere comes into contact with a planar portal, such as that created by the gate spell, or an extradimensional space, such as that within a portable hole, the GM determines randomly what happens, using the following table. This book contains coordination and balance exercises, and its words are charged with magic. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate. The cards medusa-like visage curses you. The potion of frost giant strength and the potion of stone giant strength have the same effect. Click the link to learn more. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it. The effect ends early if you attack or cast a spell. The oil can cover a Medium or smaller creature, along with the equipment its wearing and carrying (one additional vial is required for each size category above Medium). These gloves seem to almost meld into your hands when you don them. While wearing this ring, you can use an action to expend 1 of its 3 charges to cast the wish spell from it. Your Constitution score is 19 while you wear this amulet. Your Constitution score is 20 while you wear these gloves. These boots give you a flying speed equal to your walking speed. It weighs 1 pound. Setting or increasing that score will give you a great boost in HP. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). A wizard with more potent spells is a force to be reckoned with. Almost all barbarians wield heavy, two-handed weapons and swing for the fences. Gloves of Soul catching (legendary) Candlekeep Mysteries p 169 sets your Con score to 20. While wearing this cloak, enemies have disadvantage on attack rolls made against you. As an action, one dose of the ointment can be swallowed or applied to the skin. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. Staff, uncommon (requires attunement by a cleric, druid, or warlock). Is there any magic item that increases Hit Points? The decanter weighs 2 pounds. If youre wielding a two-handed weapon, youre normally unable to benefit from a shield. A magic items description gives the items name, its category, its rarity, and its magical properties. Common Magic Items Armblade A magic weapon that attaches to the arm of a warforged. It weighs 3 pounds and holds about 3 gallons. Moreover, if a creature makes a saving throw against a spell you cast that would charm them, they have disadvantage on the roll. The bead explodes on impact and is destroyed. Spells. This property cant be used again until the next dawn. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. Most games of D&D never reach this level, so its important to look for strong items for every tier. The sphere is stationary until someone controls it. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material. You gain a +1 bonus to AC while this dusty rose prism orbits your head. The type of gem determines the elemental summoned by the spell. You regain hit points when you drink this potion. Otherwise, as . The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. Otherwise, the scroll is unintelligible. It takes 5 (1d10) force damage if it ends its turn inside an object. Curiously, this magic item doesnt specify that the bonus only applies to your cleric spells. Very Rare Magic Items Legendary Magic Items Example Cleric Build Hill Dwarf Cleric (Life) Abilities Race Skills and Tools Background Feats Levels Disclaimer RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The medallion has 3 charges. Wizards live and die by their spells, which is why many of the best magic items for wizards either allow you to cast more spells each day or have more spells in your spellbook. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. Roll a d100. I have seven steps to conclude a dualist reality. Once you use the pearl, it can't be used again until the next dawn. When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapons type. A newly discovered bottle might already contain a creature chosen by the GM or determined randomly. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. Speak with animals. If you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. The pipes regain 1d3 expended charges daily at dawn. Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. Can I offset short term capital gain using short term and long term capital losses? The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. If you hold one end of the rope and use an action to speak the command word, the rope animates. The freed creature appears, along with its possessions, in the unoccupied space nearest to the mirror and facing away from it. Speed 30 ft., fly 60 ft. STR DEX CON INT WIS CHA For the same duration, you are under the effect of the bless spell (no concentration required). There are 6 magic items (manuals and tomes) that add 2 to your current ability score and increase your max by 2. You cant be targeted by such magic or perceived through magical scrying sensors. This tube holds milky liquid with a strong alcohol smell. Found in a small packet, this powder resembles very fine sand. At the start of each of the wounded creatures turns, it takes 1d4 necrotic damage for each time youve wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Spell or Item Charges Lost Disintegrate 1d12 Horn of blasting 1d10 Passwall 1d6 Prismatic spray 1d20 Wall of fire 1d4. As a bard, your focus is primarily on spellcasting, social interactions, and skills. This item also has three command words, each requiring you to use an action to speak it. For each charge you expend, the target takes an extra 1d6 force damage. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. You are immune to contracting any disease while you wear this pendant. You have advantage on saving throws against spells and other magical effects. Chat For Free! If you're powerful enough to create a legendary item, you can make a tome and get 2 points. If harmed by you or your companions, or commanded to do something contrary to its nature, a target ceases to be charmed in this way. Web5e SRD >Gamemastering >Magic Items >Magic Items by Other Publishers >Magic Items Frog God Games > Gauntlets of Dexterity. If the cube has insufficient charges remaining, nothing happens. You gain a +1 bonus to attack and damage rolls made with this magic weapon. If you expend the wands last charge, roll a d20. If you spend 48 hours over a period of 6 days or fewer studying the books contents and practicing its guidelines, your Strength score increases by 2, as does your maximum for that score. If you press button 1, the rod becomes a flame tongue, as a fiery blade sprouts from the end opposite the rods flanged head. The wand regains 1d3 expended charges daily at dawn. WebWhile players can customize their druids through their choice of subclass, race, and spells, they are also able to gain additional utility through the use of Feats. The ring has 6 charges for the following other properties. The roof, the door, and the walls each have 100 hit points, immunity to damage from nonmagical weapons excluding siege weapons, and resistance to all other damage. The apparatus of the Crab is a Large object with the following statistics: Armor Class: 20 Weighing an impressive 400 pounds, Loxodons are incredibly sturdy, gaining natural armor from their tough skin, and gaining +2 constitution. When it hits an enemy, they are restrained. While it doesnt give you a bonus to your spell attacks, you will rarely need that, and you can start casting a 6th level spell long before you have 6th level spell slots. This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. The light is sunlight. The creature is friendly to you and your companions for 1 hour and obeys your commands for that duration. After putting some drops of your blood into this vial, you can use it as a spellcasting focus and gain a bonus to your spell attack rolls and spell save DC according to its rarity. This ring stores spells cast into it, holding them until the attuned wearer uses them. Tree Form. The DC equals 10 + the spells level. The brazier cant be used this way again until the next dawn. Once the last patch is removed, the robe becomes an ordinary garment. The score can exceed 20 but cant exceed 24. Increase one of your ability scores by 2. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as an action. This talisman is a mighty symbol of goodness. This stone boosts your proficiency modifier by +1. If you arent wearing armor, your base Armor Class is 15 + your Dexterity modifier. While holding it, you can use an action and expend 1 charge to speak its command word. Speed: 30 ft., swim 30 ft. (or 0 ft. for both if the legs and tail arent extended) This may be good enough that you This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. The cube loses charges when the barrier is targeted by certain spells or comes into contact with certain spell or magic item effects, as shown in the table below. Alternatively, if you use an action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport the targets to the plane keyed to that side. As an action, you can plant the haft end of the rod in the ground, whereupon the rods head sheds bright light in a 60-foot radius and dim light for an additional 60 feet. The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. The ring has 5 charges. A creature in the compartment can use an action to move as many as two of the apparatuss levers up or down. 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